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GAMING INDUSTRY
Once a niche market and considered by some as a curiosity in the mid-1970s, the computer and video game industry took in about USD $7 billion in the US in 2005 (ESA annual report). (Contrary to popular belief, it appears that the video game industry is not "bigger than Hollywood," a notion that may have proliferated due to varying ways of measuring that business).

The modern computing world owes many modern computing innovations to the game industry.
The following computing elements owe their lineage and development to the game industry:

Sound Cards : developed for addition of digital-quality sound to games. Later improved for music and audiophiles.

Graphic Cards and 3D Graphic Accelerators : were developed for Graphical User Interfaces (GUIs) and games. GUIs drove the need for high resolution, games drove 3D acceleration. They also gave one the opportunity to use SLI graphics cards, or two graphics cards in one computer.

CD Rom drives : were developed for mass distribution of media in general, however games use is probably instrumental in driving their ever higher speeds.

Joysticks : were developed mainly for playing games.

Unix : developed, in part, so that the programmers could play a space traveling game.

In addition, many of the higher powered personal computers are purchased by gamers who want the fastest equipment to power the latest cutting-edge games. Modern games are some of the most demanding on PC resources, so the latest hardware is often targeted at this sector likely to purchase and make use of the latest features. Thus, the inertia of CPU development is due in part to this industry whose applications demand faster processors than traditional applications

What Heurion Consulting can offer to the Gaming Industry?

Developing a game includes identifying the concepts, building the core engines & solvers, designing characters, providing animations, creating levels and supporting user flexibility and hardness levels. This is achieved by a core understanding requirements and designing the game to the requirement.

The requirement analysis identifies the concept and dynamics involved in the game design. The Designing has to consider Modeling and 3D Arts that are used for animations and Computational mathematical solvers & Artificial Intelligence to build the brain behind the Game.

Heurion Consulting provides services to build games played over the internet (which use core computational mathematical solvers and less amount of animations ) or desktop games (which requires complex modeling using OPENGL / DIRECTX capabilities and building Artificial Intelligence to the characters/animations).
 
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