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Once a niche market and considered by
some as a curiosity in the mid-1970s, the computer and
video game industry took in about USD $7 billion in the
US in 2005 (ESA annual report). (Contrary to popular belief,
it appears that the video game industry is not "bigger
than Hollywood," a notion that may have proliferated due
to varying ways of measuring that business).
The modern computing world owes many modern computing
innovations to the game industry. |
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The following computing elements owe their lineage and
development to the game industry:
Sound Cards : developed
for addition of digital-quality sound to games. Later
improved for music and audiophiles.
Graphic Cards and 3D Graphic
Accelerators : were developed for Graphical User Interfaces
(GUIs) and games. GUIs drove the need for high resolution,
games drove 3D acceleration. They also gave one the opportunity
to use SLI graphics cards, or two graphics cards in one
computer.
CD Rom drives : were developed
for mass distribution of media in general, however games
use is probably instrumental in driving their ever higher
speeds.
Joysticks : were developed
mainly for playing games.
Unix : developed, in part,
so that the programmers could play a space traveling game.
In addition, many of the higher powered personal computers
are purchased by gamers who want the fastest equipment
to power the latest cutting-edge games. Modern games are
some of the most demanding on PC resources, so the latest
hardware is often targeted at this sector likely to purchase
and make use of the latest features. Thus, the inertia
of CPU development is due in part to this industry whose
applications demand faster processors than traditional
applications
What Heurion Consulting can
offer to the Gaming Industry?
Developing a game includes identifying the concepts, building
the core engines & solvers, designing characters, providing
animations, creating levels and supporting user flexibility
and hardness levels. This is achieved by a core understanding
requirements and designing the game to the requirement.
The requirement analysis identifies the concept and dynamics
involved in the game design. The Designing has to consider
Modeling and 3D Arts that are used for animations and
Computational mathematical solvers & Artificial Intelligence
to build the brain behind the Game.
Heurion Consulting provides services to build games played
over the internet (which use core computational mathematical
solvers and less amount of animations ) or desktop games
(which requires complex modeling using OPENGL / DIRECTX
capabilities and building Artificial Intelligence to the
characters/animations).
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